not handling 64-bit mov dr* instructions properly. Changed the stackview panel so when it's visible and you resize the window it's on, it resizes instead of the hexview The assembly scan can now have a custom range Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports. Fixed import and export in 64-bit range memory. Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy. Addresslist: Changing a records' value (lua setValue) now supports lua statements if the new value is enclosed by brackets (Example: 12-2 becomes 10, and readInteger(0x00400500)10 returns the value at with 10 added to it). Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data. WhatsApp.3.33, yunpan 360 0 (Ru press (Google Reader).3.6. Additions and changes: Redesigned the lua class system (read a). The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize. Customtypes can now deal with huge size types (4096 bytes and bigger).
The userdefined comments can now show handle multiple lines. Fixed where CE would select invisible entries when multiselecting and press space. Auto Assembler: Add support for inscript structure definitions. Fixed overriding the hide/show hotkey when using genericHotkey objects : Fixed the parameters of the stacktrace not showing the correct parameters. The "Find out what * this address" function now has the ability to show if the given opcode is used for other data as well. The pointerscan has several new features to decrease time and increase useful results.