GenericHotkey in lua, fixed the table version of writeBytes in lua. D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered D3D: Also works on 64-bit targets now Symbolhandler: It now interprets "riablename" and returns the offset of variablename in the structure. Fixed where CE would select invisible entries when multiselecting and press space. Fixed dbvm stability, fixed global debug not handling 64-bit mov dr* instructions properly. Fixed break on entry when creating a process. Fixed speedhack thread safety so changing speed in a program that constantly checks speed won't cause a crash/weird behaviour.
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Fixed an assembler instruction. Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy. Changed the stackview panel so when it's visible and you resize the window it's on, it resizes instead of the hexview The assembly scan can now have a custom range Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports. Fixed import and export in 64-bit range memory. Some features like Ultimap are still Intel only, but int hooks work Post release fixes (max 7 days after initial release : Fixed getItems for menu and add the default array indexer for Menu : Fixed select and scroll in the editor.